﻿using UnityEngine;
using System.Collections;

public class Attack : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}

	void OnTriggerEnter(Collider col)
	{
		if (col != null)
		{
			if(col.gameObject.GetComponent<Mastermind>() != null)
			{
				GameSystem.mastermind.GetComponent<Mastermind>().LooseCollectible();
			}
		}
	}
}
